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In order of difficulty (easy to hard): | ||
Liberal: | Eject hole pair lit first time, targets carryover | Function 31 set to 03 |
Moderate: |
Eject hole pair lit first time, no target carryover | Function 31 set to 01 |
Conservative: |
Eject holes lit singly, targets carryover | Function 31 set to 02 |
Draconian: |
Eject holes lit singly, no target carryover |
Function 31 set to 00 |
Next you can set how to get the Special Awards. These are controlled by Functions 33 and 35. |
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Liberal: | 10K Lamp already lit, Bonus Lamp carryover | Function 33 set to 03 default |
Moderate: |
No lamps lit initally, Bonus Lamp carryover | Function 33 set to 02 |
Conservative: |
10K Lamp already lit, No Bonus Lamp carryover | Function 33 set to 01 |
Draconian: |
No lamps lit initally, No Bonus Lamp carryover |
Function 33 set to 00 |
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